I feel like this need a little bit more expanding on.
I’m still of the mind set that I have no problem with game-freak being more selective with the designs (there are a lot of stinkers).
But you have to understand why people are angry, and why they have a right to be angry. A lot of people who love there old Pokemon pay into a service called Pokemon bank. This service was created with the idea that you will be able to bring your Pokemon you to every generation.
To them, game-freak has not delivered on what they were PAYING for.
Three camps have been formed.
- Don’t want to be overwhelmed by the numbers.
- They want the pokedex to be more refined (get rid lazy designs).
- They want all of the monsters they grew up with.
Here is something important, It’s OK to feel angry.
You have a reason to be angry if you pay for this service, however, you need to understand that far as group 1/2 are concerned there is no issue with this decision. Group 2 will only get mad if they find out that the numbers are too low or the choices are really dumb (these were the people that don’t like the ‘let’s go’, this is because numbers are small and power balancing is bad).
Do I think game-freak is lazy? no. I just think there really bad at learning from past experiments…also really bad at telling people what is in there game.
It was announced that this game isn’t going to have a national dex (many people are upset).
I want to bring up a BIG point here: most Pokemon in a generation are just filler, you don’t use them and you don’t remember them.
Awhile ago I looked at every generation designs and organised them into 3 categorise.
Good = you remember them.
kind of = Forgettable
Bad = you remember them for the wrong reasons.
*This dons’t include Maga or Alolan forms.*
I did end up missing the odd Pokemon, but that is to be expected when your having to look at so many designs (missing 7).
The odds of a Pokemon that you like being in the game is a lot higher then you would like to think.
I would also like to bring this point up:
male/ female = 1404
(no gender) = 105
shiny = 1509
I just wanted to give this entire situation a little more perceptive.
I wanted to play this game so much, but it has come to the point where I have to reboot the game after playing one mission (psvr).
When I started playing the game there was no problems. The issue only started happening after I collected achievements and finished up the normal mode missions.
- My left side will suddenly stop responding. *It’s like moving my controller though honey.* You can wave both controllers in that direction and get the same effect.
- Bonnie will start pulsating in his repair mini game. I have also had his sound modulator go off even before I opened the face-plate.
- Fuses will phase though the drawer in the hard mode of the foxy repair game.
- Springtrap will randomly start at the bottom of the vent, instantly killing me.
- In fnaf 3 the screen will go black for longer the usual. *I honestly thought the game had crashed after seeing the screen go black for 10-15 seconds.*
- I have been killed by animatronics that have clearly left the room according to the mask (fnaf 2).
- The music box button only seems to work half of the time. I have even found that it will suddenly stop working even though your still pressing down on it.
- I found that the plush baby mini game will have dolls that vanish before your eyes. If this happens, your dead.
- In fnaf 1 there is a coin in the lower drawer, the problem is that my hands can’t go that low due to the honey effect (it has only gotten worse as the game has proceeded).
- The game stopped giving me prizes (I’m beating new levels and I’m only getting cake).
Hopefully this stuff will be patched soon.
Why dose no-one ever calibrates there headsets???
I’m getting sick of ‘Let’s plays’ where there ether off centre or shaking like madmen.
Hello everyone, it’s me (life is now going back to normal). It’s never easy losing a love one. Made worse when you can’t burn the body until the month after (nice ceremony).
Don’t know what I’m going to do about the blog, I don’t really want to pay for crunchyroll and funmation is acting very shifty as a company.
Just have to see how things go.
It’s a non question with non answer. For the question doesn’t have a base for the question, and the formula is always changing for the base.
The problem with the question ‘Are games hard?’ is that you have to presume there is a written standard for what is considered a normal games. Is there a list in the studio telling them what the average persons mental capabilities are?
When someone makes a game there going to base the difficulty on what there head deems doable. Even if they did make a ‘easy, normal or hard mode’ it would still be based on what they deemed should fall under them sections.
Then you have the problem of puzzles that test different parts of the brain.
I don’t really have a solution the problem, this is due too many people having different mental skill sets.
You can’t win.
You can ether play the game, or you can’t.
You just have to do your research before buying a game.
You might find this a little strange, but I have been thinking a lot about a big question in gaming at the moment: Are games too hard?
Here’s my problem, I don’t think that is the question? It feels like the question people want push, but it isn’t the true question at hand.
You see the problem with the question is that it’s too broad a question, at what point do you draw the line; Are phone games too hard, bored games, roll play, word scramble, bat and ball. Even if we just look a consoles we would need to narrow that down.
Is the difficulty from the questions?
The game is too fast?
Too much to keep track of?
Too many buttons?
Too many commands?
Or are we talking about artificial difficulty?
This is when they make a game hard just for the sake of being hard. This was tactic used in the of Arcade games to get more money out of you/ make short games last longer.
If you struggle with a particular style of game, your not going to play that game.
What is the true question?
I have feeling that I know the answer, but I don’t think many gamer would be happy with the question. It’s an issue I have taken with modern day gaming for a very long time, and I feel the excuse people have been using won’t hold up much longer.
T_O I’m going to watch some anime and chill.
To be fare, it was an epic way to hurt yourself:”I punched a puffer-fish!” *I was an souvenir that someone gifted me.*
XD Because I had headset on, I could feel any pain….but I was bleeding. I only knew something had happened when I heard a crash. I hit him with such force that I managed to dent him (I’m annoyed, but proud at the same time).
Shock by this turn of event I decided to research just how much room did the psvr want?
psvr: 60 square metres
60 square meters – 645.835 square foot
Me: “Are you high?”
Sony, you do realise the the average uk house doesn’t have that much room to spare? In fact, that’s my entire front room (with furniture).
There is no way in hell that I can play this headset safely.
Why can’t I set the radius of the camera?
Just give me an option in the settings to set perimeters, this way games that want me to move can adjust to my limitation.
I would also like the ps4 to tell me when I have moved from my starting location.
Guess I will just have to stick to VR games that are stationary for now.
^-o After my dad showed me what it could do I was hooked. I don’t like the ps4, and this wiring system kind of accentuated why.
I got psvr because it’s most accessible (I want to play fnaf vr). Any one who says, “simple to set up” is lying.
If I have to read the manual in order to figure out where each plug goes along with each being numbered, that’s not simple. Plus you have the added joy of it using its own power adaptor;
- You have power to the box.
- Power to the headset.
- The box has to go though a cross box.
Now here is the odd part: If I unplug the power the the headset, that turns the box off.
WHAT IS THE POINT OF HAVING TWO POWER PLUGS!
^-o *Sony Seem like it wants to channel the spirit of the ‘saga cd’.*
Having all the plug located in the back of the ps4 makes hooking up/disconcerting the VR an aggravating experience (reminds me of old CRT TV’s). It’s a console that lays flat, this means each time you change cords you NEED to lean it forward in order to see the ports (This wouldn’t be a problem if the cords where’t short).
Couldn’t we just have a circuit switch/button on the cross box?
I guess it was just one of the short comings involved with creating the VR headset so late into the consoles life.
HAY PS5, fix this problem!
While I’m on a little ps4 rant, Why does the controller vibrate so violently? Who looked at rubble and said, “It need to feel like a washing machine on fast spin.”
In conclusion, my dad is really happy that he now has someone to talk VR with.
On Thursday my grandad died.
This week has been one of the most painful times in my life, but Tuesday had to be the worst. On that day I had to go see my grandad for the last time…he didn’t know my name, or what I looked like.
I stood there in silence until I found the courage to speak…Which he reacted to. He could’t speak that much, he seemed to slip in and out of coherent thought.
I held his hand and stroked it, I didn’t know what ells to do. When my Nan said that I had to go I let go, but he grabbed. I froze.
Even though I know that my hand was forcefully parted from his, and that I said goodbye, in my heart he is still holding my hand, and that thought makes me cry every time.
Seeing him like that hurt.
On the Wednesday I got home from work at 8:30am and allowed myself to feel what had been delayed from day-before, my skin went pure white! I have never had this happen before….so I just got on with my-day; it was kind of like being drunk, but your head still knew what was going on.
I think this reaction happened because my head equated the image of him laying there to an animated corpse. I’m happy that I got to see him, but my inner senses are confused (in short: the brain is dumb).
When he finally did go everyone felt relived, for he went peacefully in his sleep.
I’m still going to miss him.
Rest in piece grandad.
I finally finished this anime, and it was……meh. Every time an anime that know how to manipulate tone comes out it ALWAYS gain some level notoriety. This doesn’t always mean it will that it will end up being a good show, it just means it’s really good at manipulated you.
The problem with these finds of show and me is that I don’t react to emotional empathy. You might say, “Your cold hearted” I do feel, I just don’t react to other people emotions (it’s honest to god problem in my life).
Y-o circumstances can make me cry…which is why this show kind of angered me with its ending. It was too tidy and too happy!
You could have a too ending for this show:
- Emma stayed back to become a mother.
- Have Emma leave and come back 2 years later.
By having her just ‘leave’ you kind of have no conclusion to your show. Did they live? How did they find food? Won’t they be hunted down?
You could of even made Emma mother of the wild children. There is so many possibilities!
If we are going to be grim, all of them kids life behind are going to die because you destroyed there shelter, food and the educational equipment.
Now let’s discuss the dumbest part of this ending:
- Mother hears a song as a child
- Mother get pregnant
- Son hears song as a fetus
- Meets son again
- How did he hear a song that she heard as a child???? The show never establish that this was a song she humbled a lot (I don’t remember her doing it).
- How did he know that was his mum? Or was I meant to take it like how everyone ells calls her mum.
- How can you say she cares about the kids and say, “I need his brain.”?
This entire saturation could have been easily solved by just say:
- She instinctively recognised him (mothers intuition).
- Have her son burn alive in front of her.
He didn’t need to be there in the end, in fact it would have been way more impact if he wasn’t there. This would have been Emma’s last shot of escaping the despair, along with giving a good reason for mother to reflect on how she feels towards the children.
The show too many points where it over explained what was going on, too the point were I felt that the show was getting a little pretentious. I think the moment the show though me out of its world was when they had a 4 year old explain to Emma what he understood about the saturation and why they needed to stay behind in order to save the group.
O_O THAT IS ONE MATURE 4 YEAR OLD!
I really don’y understand why episode titles look so quiptic (it’s just the date).
I really don’t get why this show made such simple things so hard to understand yet, on the other coin the would simply blow over the more complex logistics of how everything functions.
WHY MENTION GRANDMA! She isn’t relevant to the story. You could have had assistant to mother just send a letter, when the time came this lady would walk out of the shadows and just stay, “We don’t like how your melding with a farm that creates high quality goods” Then get her to piece the flower into the woman’s stomach.
By getting someone ells to do you take away from the depravity of the situation.
I don’t think that Norman is dead, I think he will probably be used as stud (how ells are they going to make babies). That sense that was handled really well, it created tension without straight up telling me what was going on….I just wish the rest of the show was like that.
Final thoughts: It’s not a bad show, it could do with being a little less wordy (it’s anime, not a book).