Playing though ‘Pokemon mystery dungeon’

I have played though ‘super mystery dungeon’ and i’m about to beat ‘mystery dungeon explorers of time’.

I was really worried replaying these games due to the fear of them not living up to how I original viewed it.

super mystery dungeon: It had good ideas, too bad that the game was poorly programmed.  Don’ get me wrong, this is by far the best game when it come to engagement with the game play. The problem stems from the game having horrendous power balancing issues along side nonsensical RNG (random number generator).

Just like the original ‘mystery dungeon red/blue’ this game feels like it could have been cable of so much more.

It felt like it was hampered by:

  1. what the 3ds was capable of.
  2. The size.
  3. Time constraints
  4. writing

There are loads of world destroying Pokemon, have some fun with the many different stories you could tell (Instead of giving me a tree of friend dungeons create a tree of expletive stories).  You could even tie it all together with a story like:

 A human collected every Pokemon, but they were treated as nothing more then trophies in there collections. You must now journey out and meet every Pokemon you mistreated in order to return back to your world.

Plot twist, by helping each Pokemon with there problems you are setting them free in your world. This creates conflict in the main lead when they have to set a legendary free into help his new world expand.

You could even work in the building mechanics from ‘gates to infinity’.

I could easily write a story for this game!

 

mystery dungeon explorers of time: After playing this again I can see exactly what  ‘super mystery dungeon’ was trying to copy with its story. I think the reason why this game stands out from the two 3DS games is that it feel like it was the complete vision of ‘mystery dungeon red/blue‘. Unfortunately for the first game ‘mystery dungeon red’ had to be playable on a GBA (gameboy advance), while ‘mystery dungeon blue’  is a DS game. 

I found myself getting more into the story thanks to the sprite being so simple, it forced me to imagine what was going on. With the 3d games that’s a a lot harder to do thanks to the emotionless models, they still show to a small image of what there feeling in a box…. but you can clearly see from the models that nothing is actually happening.   

 

My next game to play is ‘gates to infinity’….at least the music is good.

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