Sorry for not posting in a long (family problems).
I want to bring this up because there seem to be some Pokemon obsessive who don’t understand why people say this.
gameexplain: “Totem Pokemon are hard, that in turn makes the game hard”
To me that’s just poor game balancing.
Sun/moon is REALLY poorly balanced game :
- It tells you what attack to use (even ‘let’s go’ doesn’t do this). *The game plays itself, your just pressing the confirm button each time.*
- States problems are rendered pointless. You can get rid of them with refresh at the end of each fight.
- z crystals are cool, but overpowered (This was unfortunately an issue that was created by X/Y).
X/Y Had a different balance problem:
- Mega evolution suddenly restricted what Pokemon were viably to fight with.
- Super training could potentially unbalance the game (It was dictated by what mini game you were good at). *’Let’s go’ fixed this by using candy.*
- It allowed you to excessively grow berries (Which rendered states problems pointless).
Unless you want to put a self imposed challenges on yourself, the modern games are really easy to brake.
I guess Sun/moon did try to tackle some of the issues in in X/Y, but by fixing them they also accentuated them.
Mega evolution = z crystals
Too many berries = refresh
Super training = Just tell the player what moves to use.
These 3 things need to become more restricted.
The last one could easily be solved with switch in the menu.
This shows plot-hole is so big you drive a car though it. THERE IS NO REASON FOR THE PILOTS TO HAVE THE BODIES OF YOUNG GIRLS!
I think what made me snap was episode 3, for writing too a nose dive in this episode due to *gulp* them trying to create drama….and failing amazingly. You can’t have people be perfectly OK with her walking around the base and even leaving into civilian location yet, get super angry when she eats food with them. You undermine the severity of the saturation along side making people just look like monsters.
Episode 2 was so slow that I fell asleep, when I woke up nothing had happened.
I can watch a bad show if the writing is insane, but I can’t watch a bad show that puts me to sleep.
Finally got to watch more of this show….and I feel conflicted.
Positive: I love the sections where you get to see the world from the cat’s view.
Negative: I can’t believe on any conceivable level that our main male lead is a writer.
“I haven’t used names in such a long time” . . . How do you write a book where no one is identified by name? I guess you could identify them by traits.
The neko detective despised the tall human getting in his way, for his long legs couldn’t compare to the kitties pouncing prowess.
I just can’t believe that a man who has no understand of people or how interaction works could conceivably write a story. This is a guy who is so closed to the world that he doesn’t know what a pet collar is! He didn’t even know that he lives next to a dog.
The dog was there before his parents died, so there is no excuse for him not knowing that.
My only guess to his mental state is that his parents were enabling this isolated behaviour, otherwise they would have forced him outside more (this guy doesn’t even go in the garden).
Here is something that bugged me:
“What a freak, he’s reading a book in a class room” yet no one bats an eye when he brings a book with him during PE (physical education).
I’m also not a fan of the way the anime transition from the human view to the cat view (it feels like I’m having to watch the same episode twice).
The dude comes-off like he is incapable of taking care of himself, and that ignoring his mistrust of people. When was the last time he took a bath, did laundry or clean anything in the house.
Simple tasks can be made more fun with a cat in the house.
I’m very much in a love hate relationship with this anime.
I want to talk about this from the side of someone who like games.
Do I think the graphics look good? no, it looks really bad at times.
The shadows seemed to have a mind of there own.
Even when the girl leaves the house (15-17sec) the shadow on the ground looks like it’s having seizure.
Plus you have to love that poor Photoshop background during fights.
How could we leave out the beauty of the trees.
If it wasn’t for the detail of the charterers models, I could easily confuse this for a ps2/ xbox 360 game.
The only section that looked good was when they were doing the rotation shot.
This definitely feels like they just tweaked the 3ds engine.
I hope that a lot of these things are just stand-ins and will be fixed in the final product.
XD It has been a long time since I have seen this happen.
What you are meant to do is walk though this door and load the next section….that not what happened to me. For some reason my characters continued walking upwards until they went though the edge of the screen.
O_O I was just stuck staring at this cave, unable to do anything.
There is no hope.
Additional: just got an update for the game; I can now go though the door.
Is that Manchester? you great industrial city.
XD I can’t make sense of this map, is that pool of water meant to the lake district? I presume the hills around it are the pennine way?
O_O Wait, I think I see the houses of parliament in Scotland…yeh I can see the eye.
If that is ‘Standedge Tunnel’ then that city has to be Manchester.
Hadrian’s wall is looking awfully tall.
p.s look up celtic hill chalk drawings.
I’m not going lie, I didn’t want to watch anymore after that first saccharin episode. I don’t like shows that pretend to have a plot in order to create fake tension at the end (it’s very common in moe shows).
The first 2 episode felt unfocused and forgettable (I can’ even remember what happened in them episodes).
By episode 3 I was laughing, Which I would have thought impossible with how the first 2 went. It found the balance between trying to be cute while still playing with the idea of being a hero. I should’t be surprised by the idea of these adventures going on a quest, but after saving 5 cats I was a little interested to see where they were going with this.
“We have gotten really good at saving cats.”
For a show that really doesn’t have to have have structure or development, it’s doing averagely ok for it’s genre type.
It’s literally sugar for the brain (love it as junk food).
I’m sick and tried of hearing people saying, “If they had QA testers that wouldn’t be a problem” for things in the foreground.
This angers me because it insinuates that the game is only tested when they ship it! They know about that flying cow in the first level, they can see it, it’s right there in front of them.
As a QA tester your job is to find things that a normal gamer won’t normally think to do.
If you just needed someone to play the game you could just set up a program to do it these days, only humans do things that are unexpected (if you have ever run a D&D game you are more than aware of this).
Plus how are you meant to program something to do an action that you are not aware of.
Sometimes developers are just in a rush to put a game out, they know about the problems and they don’t care. No amount of QA testers is going fix the problem of time constraints.
When it comes to loot box economies, GET A MATHMETICTION! You need someone who can create a balanced formula for distribution, not someone who can just point out that there is a problem.
Personally I think the quality assurance LAWS need to be sticker with video-games.
Someone needs to put there foot down, for the amount of so new games being released unfinished/glitched/unplayable is becoming ridiculous.
Sorry for my rant.
T-o I feel like a div, I have only just now figured out what the numbers mean. I just kept look at the titles of each episode with a confused look on my face: 12/10/45, 13/10/45, 18/10/45, 29/10/45, 30/10/45, 31/10/45 (Date- month – year).
This anime is about a bunch of kids in a demon farm.
I don’t know what to think of this show. It looks beautiful and all of the sounds are perfectly timed….but, it just doesn’t do what it says on the tin.
I came into this wanting physiological horror, which I think it’s trying to give me. The problem is that its not shocking me or scaring me. I feel nothing for these characters (outside of me not wanting to see children killed).
I want to know how the mothers are making babies?
Where do they get there food from?
Whats with the flowers?
When it did try to shock me I felt annoyance, for at that moment a smart character was hit with stupid stick.
“He’s the bad guy, he wants to keep a good percentage of the live stock.”
I don’t really know how this is going to end.
It feels like when ever you want to play game that is small on you switch you get villainized for it.
game reviewer: “The eshop is filled with all these small trash games.”
me: “I like those games.”
I came from the 3ds to the the switch, meaning that I’m a lot more familiar with the studio names of a lot of these smaller groups. If you used the 3ds eshop you know there are lot worse games then what have been popping up in the switch shop (I would barely call them games). We handheld gamer have are own style of games we like to play!
*Maybe they should split us into two sections.*
I have had my fill of ‘Dungeon Village’ and am now moving onto ‘pocket academy’.
Think I like these games because they reminds me of ‘CIRCLE Entertainment’ games, without all the horrible glitches. I have a bad relationship with this company, to the point where I associate there name with: unfinished and poorly programmed.
T-o I spent a lot of my time trying to teach people on the miiverse how to play there 3ds games (I was basically there Q&A). The tutorials were really bad at telling you how to play.
kairosoft games kind of fall under the same category of: Don’t explain how the mechanics work. “I accept your challenge game!”
T-o I don’t own a smart phone (I don’t want one).