I have played though ‘super mystery dungeon’ and i’m about to beat ‘mystery dungeon explorers of time’.
I was really worried replaying these games due to the fear of them not living up to how I original viewed it.
super mystery dungeon: It had good ideas, too bad that the game was poorly programmed. Don’ get me wrong, this is by far the best game when it come to engagement with the game play. The problem stems from the game having horrendous power balancing issues along side nonsensical RNG (random number generator).
Just like the original ‘mystery dungeon red/blue’ this game feels like it could have been cable of so much more.
It felt like it was hampered by:
- what the 3ds was capable of.
- The size.
- Time constraints
There are loads of world destroying Pokemon, have some fun with the many different stories you could tell (Instead of giving me a tree of friend dungeons create a tree of expletive stories). You could even tie it all together with a story like:
A human collected every Pokemon, but they were treated as nothing more then trophies in there collections. You must now journey out and meet every Pokemon you mistreated in order to return back to your world.
Plot twist, by helping each Pokemon with there problems you are setting them free in your world. This creates conflict in the main lead when they have to set a legendary free into help his new world expand.
You could even work in the building mechanics from ‘gates to infinity’.
I could easily write a story for this game!
mystery dungeon explorers of time: After playing this again I can see exactly what ‘super mystery dungeon’ was trying to copy with its story. I think the reason why this game stands out from the two 3DS games is that it feel like it was the complete vision of ‘mystery dungeon red/blue‘. Unfortunately for the first game ‘mystery dungeon red’ had to be playable on a GBA (gameboy advance), while ‘mystery dungeon blue’ is a DS game.
I found myself getting more into the story thanks to the sprite being so simple, it forced me to imagine what was going on. With the 3d games that’s a a lot harder to do thanks to the emotionless models, they still show to a small image of what there feeling in a box…. but you can clearly see from the models that nothing is actually happening.
My next game to play is ‘gates to infinity’….at least the music is good.
I’ve done it! I went though every Pokemon and created 7 charts.
I have lot of people bring up this topic, but they don’t really go that deep into why that’s the best/worst.
*What are ‘kind of’ designs? These are debatable Pokemon (they are not bad, but there not good).*
From this chart we can see that the fall in design quality actually started in started in Sinnoh.
My final findings were:
Unova, Kalos, Alola: They didn’t fail because they were bad, they failed because they played it too safe.
Johto surprising almost fell into this category; if it wasn’t for the table scraps of Kanto this entire region could of been a disaster.
What are your thoughts on this Data?
The problem with Pokemon games (my problems with ‘let’s go’).
XD I have a lot of frustrations with this game series.
^-o That dead line actually motivated me to reach my goal (I wanted to double my word count). one can easily loose focus when trying to compile all there thoughts into one document.
^-^ Think I’m getting close to doing the final draft!
Hope someone will want to read it when i’m done.
Additional: Going to be taking a weeks brake from this project (the next sections that I will be tackling is going to be a pain).
This project is moving slowly, I need to keep up my motivation in order to complete it. It’s hard to come up with ways to describe curtain topics at times.
I have had to go on long walks some days in-order to ponder over how to write it down.
^-o To make my life much easier I added a contents page.
Guess I could update (anyone who is interested) this blog on my progress every 2 weeks (might make me work faster).
Name of document: The problem with Pokemon games.
let it be known that I have a problem with ‘lets go’ and I have no problem writing a book about it.
Every time I think the first draft is done something comes up!
XD Someone In a you-tube video brought up the fact that Pokemon have been distributed though many different means. They only brought up Pokemon ranger, guess they couldn’t be bothered to any further research then that.
How many of you out there remember the high point of Pokemon hacking.
At the time you could go into your game-shop and buy this; they would displayed it right next to the ‘Pokemon diamond and pearl’ (they knew what people used these for).
The reason the great hacking happened was because there was content in the game that many players couldn’t legally get to. Unlike later games where event Pokemon can be downloaded over the internet, you had to too know a location that had an event ds card that could send out a signal for you to download an event.
O-O They were dark times.
The composers form the mystery dungeon games.
I can’t remember one track from diamond and pearl, yet I can remember almost every track from ‘Pokemon mystery dungeon explorers of time/darkness/sky’.
I recommend just pulling up a playlist and listening to any of the tracks from this game.
I don’t really understand why this side series of games has such better music then core series.
*My favourite song*
*I wish gamefreak would hire some good writers! Pokemon mystery dungeon gates to infinity’ felt like it was written/programmed for 6 year olds (thank goodness they made super after that mess).*
After watching chuggaaconroy’s let’s play full for the 4th time I decided that I would download this game onto my wii U.
^-o I have 30 stars so far and haven’t even battled bowser yet.
XD I SUCK AT DOING THE LONG JUMP!