It’s a non question with non answer. For the question doesn’t have a base for the question, and the formula is always changing for the base.
The problem with the question ‘Are games hard?’ is that you have to presume there is a written standard for what is considered a normal games. Is there a list in the studio telling them what the average persons mental capabilities are?
When someone makes a game there going to base the difficulty on what there head deems doable. Even if they did make a ‘easy, normal or hard mode’ it would still be based on what they deemed should fall under them sections.
Then you have the problem of puzzles that test different parts of the brain.
I don’t really have a solution the problem, this is due too many people having different mental skill sets.
You can’t win.
You can ether play the game, or you can’t.
You just have to do your research before buying a game.
You might find this a little strange, but I have been thinking a lot about a big question in gaming at the moment: Are games too hard?
Here’s my problem, I don’t think that is the question? It feels like the question people want push, but it isn’t the true question at hand.
You see the problem with the question is that it’s too broad a question, at what point do you draw the line; Are phone games too hard, bored games, roll play, word scramble, bat and ball. Even if we just look a consoles we would need to narrow that down.
Is the difficulty from the questions?
The game is too fast?
Too much to keep track of?
Too many buttons?
Too many commands?
Or are we talking about artificial difficulty?
This is when they make a game hard just for the sake of being hard. This was tactic used in the of Arcade games to get more money out of you/ make short games last longer.
If you struggle with a particular style of game, your not going to play that game.
What is the true question?
I have feeling that I know the answer, but I don’t think many gamer would be happy with the question. It’s an issue I have taken with modern day gaming for a very long time, and I feel the excuse people have been using won’t hold up much longer.
T_O I’m going to watch some anime and chill.
To be fare, it was an epic way to hurt yourself:”I punched a puffer-fish!” *I was an souvenir that someone gifted me.*
XD Because I had headset on, I could feel any pain….but I was bleeding. I only knew something had happened when I heard a crash. I hit him with such force that I managed to dent him (I’m annoyed, but proud at the same time).
Shock by this turn of event I decided to research just how much room did the psvr want?
psvr: 60 square metres
60 square meters – 645.835 square foot
Me: “Are you high?”
Sony, you do realise the the average uk house doesn’t have that much room to spare? In fact, that’s my entire front room (with furniture).
There is no way in hell that I can play this headset safely.
Why can’t I set the radius of the camera?
Just give me an option in the settings to set perimeters, this way games that want me to move can adjust to my limitation.
I would also like the ps4 to tell me when I have moved from my starting location.
Guess I will just have to stick to VR games that are stationary for now.
^-o After my dad showed me what it could do I was hooked. I don’t like the ps4, and this wiring system kind of accentuated why.
I got psvr because it’s most accessible (I want to play fnaf vr). Any one who says, “simple to set up” is lying.
If I have to read the manual in order to figure out where each plug goes along with each being numbered, that’s not simple. Plus you have the added joy of it using its own power adaptor;
- You have power to the box.
- Power to the headset.
- The box has to go though a cross box.
Now here is the odd part: If I unplug the power the the headset, that turns the box off.
WHAT IS THE POINT OF HAVING TWO POWER PLUGS!
^-o *Sony Seem like it wants to channel the spirit of the ‘saga cd’.*
Having all the plug located in the back of the ps4 makes hooking up/disconcerting the VR an aggravating experience (reminds me of old CRT TV’s). It’s a console that lays flat, this means each time you change cords you NEED to lean it forward in order to see the ports (This wouldn’t be a problem if the cords where’t short).
Couldn’t we just have a circuit switch/button on the cross box?
I guess it was just one of the short comings involved with creating the VR headset so late into the consoles life.
HAY PS5, fix this problem!
While I’m on a little ps4 rant, Why does the controller vibrate so violently? Who looked at rubble and said, “It need to feel like a washing machine on fast spin.”
In conclusion, my dad is really happy that he now has someone to talk VR with.
T_T sorry for going silent, I think the changes in air pressure have been giving me migraines
I have been thinking about this question a lot, did the ‘wiiu’ suck? I owned a ‘wiiu’, so I feel like I have good grounds to talk about it.
The games it did have were fun, but expensive.
You could link up your ‘ds’ to it and play game you owned on the ‘WiiU’ (long as there in the ‘wiiu eshop’).
. . . The controller was built to be drop proof……I can’t think of anything ells.
The game console used two power adaptors. So you would need to plug in the game console at the wall and then plug in the controller into the wall (Hope you have a socket close to your chair).
You need the console to be on in order to just play on the game pad, so even if my TV is off the system is still using the same amount of power (something needed to stream the signal).
Unnecessary use of the game pad. The ‘ds’ had the same problem; How do you use two screens without taking your focus from ether? The ‘ds’ had the two screens close and bent at the 90 degree angle, the ‘wiiu’ didn’t do this, in fact in many games it had you ether:
- holding the controller upright or
- focusing all your attention on the lower screen.
The controller was uncomfortable. The way your meant to hold it is by tucking your fingers behind it while holding the grips. This would’t be a bad set up if you were just playing a plat-former…. it’s not good for anything ells.
e.g. In ‘rayman legends’ you have to turn the controller to rotate a wheel, Which meant you were contorting your arms if you held the controller the correct way.
In ‘splatoon’ the map was on the ‘wiiU’ pad, this was bed because the ‘wiiu’ had a built in gyro. If you want to look at your map you had to tilt the controller, but if you did that you can’t see whats on the screen, making it completely useless (you only need to look at the map for a miller second, yet the movement takes longer).
The Game-pad weighs about 1.1 pounds/500g, How comfortable do you think that controller is to hold with just one hand? *The ‘ds family’ on average weighs half that amount!* Your only option is to place it on a table or on your lap when using the touch screen, which means you can’t comfortably put in button inputs.
O_O It had a little hole in the back of the armrest that you could screw a tripod in…..why??????
My gripes never came from what the system could do, they always came from what the system was. plus one more thing, Why were they button so far in?
You advertised this to children; I couldn’t comfortably tuck my hand around the back, how are they going to do it with there smaller hands?
*I have tiny hands*
Can someone please tell me why I need two copies of the game to play this one game?????
O_O Isn’t it enough that there are two switch’s in the house!
Y_Y NINTENDO, just put out a free download code for that one game (only need one copy). They can’t play it unless they have the game anyway.
Am I just meant to find people who have the game and say, “Can I just borrow your switch to match up some bananas.”
IT’S A ONE PLAYER GAME!
Back in 28/06/2018
I complained that a game called Lanota (pegi 3/ E ) had a song that contained a song that had a lot of swearing.
I contacted the pegi rating bored (that was 3 months ago).
They sent me an email a month ago and now it’s no longer on the European eshop.
XD Even the ESRB Have now rated it Mature.
I guess we have more power then we like to think.
This project is moving slowly, I need to keep up my motivation in order to complete it. It’s hard to come up with ways to describe curtain topics at times.
I have had to go on long walks some days in-order to ponder over how to write it down.
^-o To make my life much easier I added a contents page.
Guess I could update (anyone who is interested) this blog on my progress every 2 weeks (might make me work faster).
Name of document: The problem with Pokemon games.
let it be known that I have a problem with ‘lets go’ and I have no problem writing a book about it.
The composers form the mystery dungeon games.
I can’t remember one track from diamond and pearl, yet I can remember almost every track from ‘Pokemon mystery dungeon explorers of time/darkness/sky’.
I recommend just pulling up a playlist and listening to any of the tracks from this game.
I don’t really understand why this side series of games has such better music then core series.
*My favourite song*
*I wish gamefreak would hire some good writers! Pokemon mystery dungeon gates to infinity’ felt like it was written/programmed for 6 year olds (thank goodness they made super after that mess).*