Tag Archives: pokemon shield sword

A bad sense of retaliation just hit me (Pokemon sword and shield)

I was thinking about Sun/moon and it load screen between the map and the battles take a while to load……then it hit me.

The reason why there is nothing in this open areas is purely because of lag. In other games you tend to load battles on the same layer as the map to cut down on load time…not Pokemon.  They have to load up an entirely new screen each time you come in contact with a Pokemon (for easily lazy layering).

O_O How bad it this going to lag when you have multiple people on one map entreating load zones?!

The game already struggles to load Pokemon onto the field; the distance pop up in the demo was very distracting.

In order for this to work on any level game-freak will have to start programming the moves with the models, not just simply layering one move on every model during the fight.

*This need explaining: The move activates the file in the load zones, because each model in the same locations you can simply layer it based on the perimeter, Its basically an inadvisable box that sets all the models to the same size (saves on programming time). what you really want is for the move to be layered with the model. Pokemon model are currently pointless during battles far as programming is concerned (you may as well just have two squares there)*

This will allow battle to take place on the open fields (no more battle load zones). isn’t this what Pokemon was striving for with the sun/moon layout, a battle in a 3d open space that doesn’t take you out of the game world?

It makes me wonder if there going to pull this sprat loading screen nonsense for Pokemon refresh (if they add it).  Just let me have the Pokemon I want on field, pan the camera to the model, and let me pet it!

*This is what happens when you make too many models and have too many short cuts, it will eventually bite you in the butt.*  

You can still do short cuts, the animation for a breath attack doesn’t need to change and most status attacks can still use the one file. You just need to make sure the model is using the power from the correct locations for its body type.

 

It’s the way I can see this working for the size of there team is that they start from Generation 1 and add the rest as DLC packs, or a new generation game (like a starter pack). *You only want a particular gen, buy that game.* 

I would rather have BETTER ANIMATIONS then this outdated mess this game is currently in.

*I would buy a ‘switch lite’ just to play a huge Pokemon game.*  

It sounds like game-freak need to hire less designers and more programmers/animators.

The towns looks amazing, the game play doesn’t.

 

The quality of Pokémon Sword/Shield

I want to talk about this from the side of someone who like games.

Do I think the graphics look good? no, it looks really bad at times.

rock.PNG

let’s analyse this image.

The shadows seemed to have a mind of there own.

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Even when the girl leaves the house (15-17sec) the shadow on the ground looks like it’s having seizure.

Capture n.PNG  Plus you have to love that poor Photoshop background during fights.

tree.PNG How could we leave out the beauty of the trees.

moddles.PNG

If it wasn’t for the detail of the charterers models, I could easily confuse this for a ps2/ xbox 360 game.

The only section that looked good was when they were doing the rotation shot.

This definitely feels like they just tweaked the 3ds engine.

I hope that a lot of these things are just stand-ins and will be fixed in the final product.

Pokemon set in the uk

Is that Manchester? you great industrial city.

XD I can’t make sense of this map, is that pool of water meant to the lake district? I presume the hills around it are the pennine way?

O_O Wait, I think I see the  houses of parliament in Scotland…yeh I can see the eye.

If that is ‘Standedge Tunnel’ then that city has to be Manchester.

Hadrian’s wall is looking awfully tall.

 

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p.s look up celtic hill chalk drawings.