I have done my time with this series….and I want that time back.
‘Pokémon Rumble’ was a ‘wii ware’ title from 2009.
This lead to the creation of ‘Pokémon Rumble/Super Blast’ on the 3ds, which came out in 2011 to a resounding, MEH.
Then we move into 2013 with the release of ‘Pokémon Rumble U’, which bombed hard! I don’t think anyone really wants to remember that this game exists. The only note worthy thing to be attached to this game is that it created the precursor to amiibo. *It had a physical release.*
‘Pokémon Rumble World’ was originally released as a free to start game in 2015 for 3ds download. You would have to wait for the timer to go down or pay for the other sections of the game. Even if you paid for the full game you would still have to wait for timers, however you would have a lot more worlds to play in while it was timing down. *Eventually it was given a physical release*
After this ‘Pokemon quest’ came out for the switch/phones in 2018, a spiritual successor to the ‘rubble’ line of game. It gave all of the models a redesign and added a skill tree for more tactical battling.
Now we are in 2019, and for some unknown reason they abandoned ‘Quest’ to bring back ‘rumble’.
Is there just someone at ‘The Pokemon Company’ who is obsessed with this series?
I’m not talking about bind positivity, that’s just dumb. You can’t just plunge your head into the ground and pretend nothing is wrong (your no better then other side of the argument).
Let’s get the silly positives of the way first.
- It looks like it can run faster then 15 fps. *let’s just say I was worried it had broken my 3ds on multiple occasions.*
- Hopefully I can turn the game off without having to wait 1 minute (the handheld needed a lot of cool down before the power could turn off). To be fare the PS4 needs a little bit more time to turn a VR games off then a normal game.
- I won’t have to stare at a black screen after every fight.
I’m one of those poor souls that had a horrible time with Pokemon sun/moon (it should have been marketed as a ‘New 3ds’ game).
- They isolated mega/z moves by turning them into dynamax/gigamax.
- There not telling you what moves to use in battles.
- Pokemon in the wild areas are there correct sizes.
- Colosseum battles.
- I’m hoping Pokemon refresh comes back in some form.
- Pokemon following you.
- side activities.
- Different types of battles.
- Night and Day.
- Change your skin colour.
- Custom pokeballs.
- Pokemon dress up.
- Having the type chart in the game.
- An option to turn on/off the move hints (tells you what move are effective).
- open fields instead of boxes.
- To send my box Pokemon out of little side missions.
I personally think that the reason why so many people have been focused on the negative is because game-freak hasn’t really shown anything new.
- dynamax/gigamax is nothing more then a reworking of mega/z moves, the only difference is that they made the models big.
- You have a huge open field that is nothing more then glorified route (designed to make you level grind before reaching the gym).
- All of the Pokemon seem to walk around like zombies.
I’m exited to see the size of some Pokemon…..but that’s about it.
Game-freak really needs to show something mechanical. It would give everyone something to talk about (I would be happy if they just showed off some of sizes compared to the trainer).
I’m also looking forward to reading the pokedex. *The person who writes these isn’t getting paid enough.*
This is really starting to piss me off, THIS GAME ISN’T HARD TO PROGRAM!!! If we are talking about the open fields and models moving/being generated you are of to talk about difficult programming, however, if your talking about the battles system PISS OFF.
A Pokémon battle at its core is just one long algebraic formula with different value being swapped in and out. The reason why there are no unique animations is because it’s easier to set one animation for everyone then having to set individual Responses.
This is how it would work:
- Pokémon name – loads model
- With model – loads numbers
- Model has a standing animation and 3 battle animations
- One of the 3 animations is assigned to a move
- Move is activated and the model moves
- Game then layers attack over the model animation
- After that pointless display, the numbers are added up in order to calculate the impact on the other Formula that you are fighting.
There is literally nothing complicated about programming these battles.
When it come to the CAD (computer aided design) there really should’t be a problem. “They had to remake all the models” …. WHY?Iit would be extreme waste of resources seeing as they already have 807 completed 3d models.
It would of actually have been harder to design for old Pokemon games like black and white due to it needing 3 individual frames for every sprite (to create the illusion of animation). You would also have to make an individual back sprite for every model.
The sounds that come from Pokemon are really dated…. to a ridicules degree now. With each generation of hardware Pokemon have been getting better sound files….however they never update the old ones. What we have here is 20 year of different levels audio quality being randomly toughen at you (to call it jarring would be an understatement).
Pokemon could have easily have done this with the spites, but they didn’t.
Pokemon battles in the stadiums look amazing, you really to get a good idea of how tall each of these monster are in comparison to each other… but they just can’t get rid of that invisible wall problem. In a fighting you kind of need to feel like you character is making contact with the enemy…in Pokemon it feels like your two holograms not really occupying the same space.
e.g In the first splatoon concert they had both Callie and Marie appear on stage together, the problem was they couldn’t interact because they were being generated to different screens. In the second concert with pearl and marina they point of have the two walk past each other in order to show they were sharing the same space.
If Pokemon really wants a future in 3d modelled games it need to find a solution to this problem (I would have no problem with Pokemon being missing if this was the reason).
Unlike other Pokemon games in the past we have now entered into a generation where games can be patch easily. So claiming the issues having anything to do with balancing is a thing of the past (you just adjust as needed).
As soon as the confiscation goes into integrating models into a 3ds space my knowledge of program goes out the window. I only know how the coding for how each action is performed, I’m not too familiar with the coding for how each 3d model is programmed to react in the world….I would’t image that every model is programmed that way.
The bigger the world the more complicated it is to keep track of everything.
Pokemon Battles are nothing more then layering, you don’t have to worry about any of the other complication that come with having a model in a 3d space.
I don’t believe game-freak should be getting praise so anything in this game.
“They have an moving camera” This has been a slandered thing in 3d open world games for years.
“Pokemon are being generated on the same layer as my character” This has been a standard thing in 3d open world games for years.
“I can walk around on a wide open map.” This has been a standard thing in 3d open world games for years.
“Your just being entitled!” These things have been STANDARD in 3d open world games for years.
We are entitled to a 3d open world game that has standard open world features that have been there for years. Why would we want the world of game development to go backwards? If you learn that something didn’t work in old games you fix it in future games (that becomes a standard, something that is expected to be there).
T-o The amount of studying involved with learning the history of programming must be a nightmare (YAY for contextual studies class).
There is one impotent line I used to say to myself when studying, “I can’t know about something I don’t know about.” This was me favourite line to response to a teacher with when they say, “Go research this.”
We have no books on the subject, are internet was restricted and the curriculum had one answer (even if wrong) that we all had to find…. how are you supposed to win in that situation?
My point is that if your a game studio/developer you need to constantly be listening to everything around you in order to learn things that didn’t even cross your mind. Why go though the process of falling into every hole when someone ells has already found/solved them for you?
Isolating yourself just creates an echo chamber, where nothing can improve purely because you can’t see that anything could be wrong/outdated.
I feel a lot better now after that rant. XD
Plus it gave me an excuse to practice writing for longer periods of time.
I have played though ‘super mystery dungeon’ and i’m about to beat ‘mystery dungeon explorers of time’.
I was really worried replaying these games due to the fear of them not living up to how I original viewed it.
super mystery dungeon: It had good ideas, too bad that the game was poorly programmed. Don’ get me wrong, this is by far the best game when it come to engagement with the game play. The problem stems from the game having horrendous power balancing issues along side nonsensical RNG (random number generator).
Just like the original ‘mystery dungeon red/blue’ this game feels like it could have been cable of so much more.
It felt like it was hampered by:
- what the 3ds was capable of.
- The size.
- Time constraints
There are loads of world destroying Pokemon, have some fun with the many different stories you could tell (Instead of giving me a tree of friend dungeons create a tree of expletive stories). You could even tie it all together with a story like:
A human collected every Pokemon, but they were treated as nothing more then trophies in there collections. You must now journey out and meet every Pokemon you mistreated in order to return back to your world.
Plot twist, by helping each Pokemon with there problems you are setting them free in your world. This creates conflict in the main lead when they have to set a legendary free into help his new world expand.
You could even work in the building mechanics from ‘gates to infinity’.
I could easily write a story for this game!
mystery dungeon explorers of time: After playing this again I can see exactly what ‘super mystery dungeon’ was trying to copy with its story. I think the reason why this game stands out from the two 3DS games is that it feel like it was the complete vision of ‘mystery dungeon red/blue‘. Unfortunately for the first game ‘mystery dungeon red’ had to be playable on a GBA (gameboy advance), while ‘mystery dungeon blue’ is a DS game.
I found myself getting more into the story thanks to the sprite being so simple, it forced me to imagine what was going on. With the 3d games that’s a a lot harder to do thanks to the emotionless models, they still show to a small image of what there feeling in a box…. but you can clearly see from the models that nothing is actually happening.
My next game to play is ‘gates to infinity’….at least the music is good.
I feel like this need a little bit more expanding on.
I’m still of the mind set that I have no problem with game-freak being more selective with the designs (there are a lot of stinkers).
But you have to understand why people are angry, and why they have a right to be angry. A lot of people who love there old Pokemon pay into a service called Pokemon bank. This service was created with the idea that you will be able to bring your Pokemon you to every generation.
To them, game-freak has not delivered on what they were PAYING for.
Three camps have been formed.
- Don’t want to be overwhelmed by the numbers.
- They want the pokedex to be more refined (get rid lazy designs).
- They want all of the monsters they grew up with.
Here is something important, It’s OK to feel angry.
You have a reason to be angry if you pay for this service, however, you need to understand that far as group 1/2 are concerned there is no issue with this decision. Group 2 will only get mad if they find out that the numbers are too low or the choices are really dumb (these were the people that don’t like the ‘let’s go’, this is because numbers are small and power balancing is bad).
Do I think game-freak is lazy? no. I just think there really bad at learning from past experiments…also really bad at telling people what is in there game.
It was announced that this game isn’t going to have a national dex (many people are upset).
I want to bring up a BIG point here: most Pokemon in a generation are just filler, you don’t use them and you don’t remember them.
Awhile ago I looked at every generation designs and organised them into 3 categorise.
Good = you remember them.
kind of = Forgettable
Bad = you remember them for the wrong reasons.
*This dons’t include Maga or Alolan forms.*
I did end up missing the odd Pokemon, but that is to be expected when your having to look at so many designs (missing 7).
The odds of a Pokemon that you like being in the game is a lot higher then you would like to think.
I would also like to bring this point up:
male/ female = 1404
(no gender) = 105
shiny = 1509
I just wanted to give this entire situation a little more perceptive.
Sorry for not posting in a long (family problems).
I want to bring this up because there seem to be some Pokemon obsessive who don’t understand why people say this.
gameexplain: “Totem Pokemon are hard, that in turn makes the game hard”
To me that’s just poor game balancing.
Sun/moon is REALLY poorly balanced game :
- It tells you what attack to use (even ‘let’s go’ doesn’t do this). *The game plays itself, your just pressing the confirm button each time.*
- States problems are rendered pointless. You can get rid of them with refresh at the end of each fight.
- z crystals are cool, but overpowered (This was unfortunately an issue that was created by X/Y).
X/Y Had a different balance problem:
- Mega evolution suddenly restricted what Pokemon were viably to fight with.
- Super training could potentially unbalance the game (It was dictated by what mini game you were good at). *’Let’s go’ fixed this by using candy.*
- It allowed you to excessively grow berries (Which rendered states problems pointless).
Unless you want to put a self imposed challenges on yourself, the modern games are really easy to brake.
I guess Sun/moon did try to tackle some of the issues in in X/Y, but by fixing them they also accentuated them.
Mega evolution = z crystals
Too many berries = refresh
Super training = Just tell the player what moves to use.
These 3 things need to become more restricted.
The last one could easily be solved with switch in the menu.
I want to talk about this from the side of someone who like games.
Do I think the graphics look good? no, it looks really bad at times.
The shadows seemed to have a mind of there own.
Even when the girl leaves the house (15-17sec) the shadow on the ground looks like it’s having seizure.
Plus you have to love that poor Photoshop background during fights.
How could we leave out the beauty of the trees.
If it wasn’t for the detail of the charterers models, I could easily confuse this for a ps2/ xbox 360 game.
The only section that looked good was when they were doing the rotation shot.
This definitely feels like they just tweaked the 3ds engine.
I hope that a lot of these things are just stand-ins and will be fixed in the final product.
Is that Manchester? you great industrial city.
XD I can’t make sense of this map, is that pool of water meant to the lake district? I presume the hills around it are the pennine way?
O_O Wait, I think I see the houses of parliament in Scotland…yeh I can see the eye.
If that is ‘Standedge Tunnel’ then that city has to be Manchester.
Hadrian’s wall is looking awfully tall.
p.s look up celtic hill chalk drawings.
- Berry cooking
- Custom Pokèballs
- Totem Pokémon
- z crystals
- secret base
- roller blades
- Pokémon following you
- Crafting my own Pokèballs
- Night and Day transition
- Fun on the side mini games
- Berry farming
- Different types of battles (triple, double, rotation….)
- Sectioning the pokedex
- Mini tasks to keep your pc Pokémon busy
- pokedex pro
- Gimmicky regions
- Too many 1 on 1 fights
- Mega evolution
- No type chart in game
- Telling me what move to use
- Making me overpowered (super training) *I had too much fun playing those mini games.*
- Having 2 visions of a game and giving them both the same limited amount of Pokémon bar 3 (You have 720, you could have split them into 2 games)
- Getting the same story with no alteration between the two edition.
- Pointless legendries
- Not organising my inventory bag
- No repercussions for overly/under using a Pokémon (There the ones who keep bring up the ‘Friendship bond’ between you and your starter). *Don’t the others matter?*
- Being able to status heal without items wherever I want (If you want to keep the items in game you will need to put more restrictions on this mode).
- Not being able to look up Pokémon data during a fight (This is a basic rpg mechanic).
What I would like to see added.
- Joy-con z move dancing
- Distinctive egg designs
- Only tell me moves are effective after I have at least tried to use that move against them once before.
- Mini mission
- Slowly adding to a type chart as I encounter them
- Quiz me! Are you honestly worried about people getting overwhelmed, then ask them If they remember what they have seen so far (pokedex pro style).
- Condition battles (it’s odd to see Pokémon who can’t swim standing on water).
- No capturing of legends
- Customise the age of my character
- Pokémon sizes need to match the pokedex entries
- Update Pokémon cry sounds (mostly just the first 2 generation)
To me these aren’t really that big of an ask.