These joy-con have a problem, and it’s not just the sticks.
The screws holding these things together are really flimsy, to the point where the head of the screw is wearings away with each turn.
I know that the screws are small, but surly they shouldn’t be that soft a metal.
O_O For goodness sake, the screws on the back of my switch are starting to rust!
How cheap are they?
Got the new stick working, just need to go out and find new screws for this mess.
May also try and find a new back cover (mine has a crack).
It’s gotten to the point where the drift is effecting the buttons.
For any one who doesn’t know what joy-con drift is:
- It starts off as your sticks slightly moving on there own once in a while.
- Then it will flings the analogue sticks randomly in one direction (a fiddle of the stick will fix it).
- It will get to a point where you have to fight the movement in order to reach the calibration menu (a quick temporary fix).
- When analogue sticks no longer has a still siting position you can’t calibrate them anymore, meaning that you are screwed! *The calibration won’t work because the stick will not fling back in a straight line….that and it takes a long time for the stick to rest its sitting position.*
T-o I have no choice but to perform surgery on them (I really don’t want to).
*Both of them have this problem.*
I was thinking about Sun/moon and it load screen between the map and the battles take a while to load……then it hit me.
The reason why there is nothing in this open areas is purely because of lag. In other games you tend to load battles on the same layer as the map to cut down on load time…not Pokemon. They have to load up an entirely new screen each time you come in contact with a Pokemon (for easily lazy layering).
O_O How bad it this going to lag when you have multiple people on one map entreating load zones?!
The game already struggles to load Pokemon onto the field; the distance pop up in the demo was very distracting.
In order for this to work on any level game-freak will have to start programming the moves with the models, not just simply layering one move on every model during the fight.
*This need explaining: The move activates the file in the load zones, because each model in the same locations you can simply layer it based on the perimeter, Its basically an inadvisable box that sets all the models to the same size (saves on programming time). what you really want is for the move to be layered with the model. Pokemon model are currently pointless during battles far as programming is concerned (you may as well just have two squares there)*
This will allow battle to take place on the open fields (no more battle load zones). isn’t this what Pokemon was striving for with the sun/moon layout, a battle in a 3d open space that doesn’t take you out of the game world?
It makes me wonder if there going to pull this sprat loading screen nonsense for Pokemon refresh (if they add it). Just let me have the Pokemon I want on field, pan the camera to the model, and let me pet it!
*This is what happens when you make too many models and have too many short cuts, it will eventually bite you in the butt.*
You can still do short cuts, the animation for a breath attack doesn’t need to change and most status attacks can still use the one file. You just need to make sure the model is using the power from the correct locations for its body type.
It’s the way I can see this working for the size of there team is that they start from Generation 1 and add the rest as DLC packs, or a new generation game (like a starter pack). *You only want a particular gen, buy that game.*
I would rather have BETTER ANIMATIONS then this outdated mess this game is currently in.
*I would buy a ‘switch lite’ just to play a huge Pokemon game.*
It sounds like game-freak need to hire less designers and more programmers/animators.
The towns looks amazing, the game play doesn’t.
I’m not talking about bind positivity, that’s just dumb. You can’t just plunge your head into the ground and pretend nothing is wrong (your no better then other side of the argument).
Let’s get the silly positives of the way first.
- It looks like it can run faster then 15 fps. *let’s just say I was worried it had broken my 3ds on multiple occasions.*
- Hopefully I can turn the game off without having to wait 1 minute (the handheld needed a lot of cool down before the power could turn off). To be fare the PS4 needs a little bit more time to turn a VR games off then a normal game.
- I won’t have to stare at a black screen after every fight.
I’m one of those poor souls that had a horrible time with Pokemon sun/moon (it should have been marketed as a ‘New 3ds’ game).
- They isolated mega/z moves by turning them into dynamax/gigamax.
- There not telling you what moves to use in battles.
- Pokemon in the wild areas are there correct sizes.
- Colosseum battles.
- I’m hoping Pokemon refresh comes back in some form.
- Pokemon following you.
- side activities.
- Different types of battles.
- Night and Day.
- Change your skin colour.
- Custom pokeballs.
- Pokemon dress up.
- Having the type chart in the game.
- An option to turn on/off the move hints (tells you what move are effective).
- open fields instead of boxes.
- To send my box Pokemon out of little side missions.
I personally think that the reason why so many people have been focused on the negative is because game-freak hasn’t really shown anything new.
- dynamax/gigamax is nothing more then a reworking of mega/z moves, the only difference is that they made the models big.
- You have a huge open field that is nothing more then glorified route (designed to make you level grind before reaching the gym).
- All of the Pokemon seem to walk around like zombies.
I’m exited to see the size of some Pokemon…..but that’s about it.
Game-freak really needs to show something mechanical. It would give everyone something to talk about (I would be happy if they just showed off some of sizes compared to the trainer).
I’m also looking forward to reading the pokedex. *The person who writes these isn’t getting paid enough.*
I feel like this need a little bit more expanding on.
I’m still of the mind set that I have no problem with game-freak being more selective with the designs (there are a lot of stinkers).
But you have to understand why people are angry, and why they have a right to be angry. A lot of people who love there old Pokemon pay into a service called Pokemon bank. This service was created with the idea that you will be able to bring your Pokemon you to every generation.
To them, game-freak has not delivered on what they were PAYING for.
Three camps have been formed.
- Don’t want to be overwhelmed by the numbers.
- They want the pokedex to be more refined (get rid lazy designs).
- They want all of the monsters they grew up with.
Here is something important, It’s OK to feel angry.
You have a reason to be angry if you pay for this service, however, you need to understand that far as group 1/2 are concerned there is no issue with this decision. Group 2 will only get mad if they find out that the numbers are too low or the choices are really dumb (these were the people that don’t like the ‘let’s go’, this is because numbers are small and power balancing is bad).
Do I think game-freak is lazy? no. I just think there really bad at learning from past experiments…also really bad at telling people what is in there game.
It was announced that this game isn’t going to have a national dex (many people are upset).
I want to bring up a BIG point here: most Pokemon in a generation are just filler, you don’t use them and you don’t remember them.
Awhile ago I looked at every generation designs and organised them into 3 categorise.
Good = you remember them.
kind of = Forgettable
Bad = you remember them for the wrong reasons.
*This dons’t include Maga or Alolan forms.*
I did end up missing the odd Pokemon, but that is to be expected when your having to look at so many designs (missing 7).
The odds of a Pokemon that you like being in the game is a lot higher then you would like to think.
I would also like to bring this point up:
male/ female = 1404
(no gender) = 105
shiny = 1509
I just wanted to give this entire situation a little more perceptive.
I want to talk about this from the side of someone who like games.
Do I think the graphics look good? no, it looks really bad at times.
The shadows seemed to have a mind of there own.
Even when the girl leaves the house (15-17sec) the shadow on the ground looks like it’s having seizure.
Plus you have to love that poor Photoshop background during fights.
How could we leave out the beauty of the trees.
If it wasn’t for the detail of the charterers models, I could easily confuse this for a ps2/ xbox 360 game.
The only section that looked good was when they were doing the rotation shot.
This definitely feels like they just tweaked the 3ds engine.
I hope that a lot of these things are just stand-ins and will be fixed in the final product.
XD It has been a long time since I have seen this happen.
What you are meant to do is walk though this door and load the next section….that not what happened to me. For some reason my characters continued walking upwards until they went though the edge of the screen.
O_O I was just stuck staring at this cave, unable to do anything.
There is no hope.
Additional: just got an update for the game; I can now go though the door.
Is that Manchester? you great industrial city.
XD I can’t make sense of this map, is that pool of water meant to the lake district? I presume the hills around it are the pennine way?
O_O Wait, I think I see the houses of parliament in Scotland…yeh I can see the eye.
If that is ‘Standedge Tunnel’ then that city has to be Manchester.
Hadrian’s wall is looking awfully tall.
p.s look up celtic hill chalk drawings.
It feels like when ever you want to play game that is small on you switch you get villainized for it.
game reviewer: “The eshop is filled with all these small trash games.”
me: “I like those games.”
I came from the 3ds to the the switch, meaning that I’m a lot more familiar with the studio names of a lot of these smaller groups. If you used the 3ds eshop you know there are lot worse games then what have been popping up in the switch shop (I would barely call them games). We handheld gamer have are own style of games we like to play!
*Maybe they should split us into two sections.*
I have had my fill of ‘Dungeon Village’ and am now moving onto ‘pocket academy’.
Think I like these games because they reminds me of ‘CIRCLE Entertainment’ games, without all the horrible glitches. I have a bad relationship with this company, to the point where I associate there name with: unfinished and poorly programmed.
T-o I spent a lot of my time trying to teach people on the miiverse how to play there 3ds games (I was basically there Q&A). The tutorials were really bad at telling you how to play.
kairosoft games kind of fall under the same category of: Don’t explain how the mechanics work. “I accept your challenge game!”
T-o I don’t own a smart phone (I don’t want one).